The War Room

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The War Room

Post  bando on Thu Aug 14, 2008 4:02 am

here is an esp report if anyone can take it.

08-14 05:58:57 Fleet command Espionage Report of Homeworld [2:344:7]

Resources on Homeworld [2:344:7] (Player 'zenix')
at 08-14 05:58:57
Metal: 17.832 Crystal: 7.877
Deuterium: 7.440 Energy: 518
Fleets
Small Cargo 2 Light Fighter 6
Espionage Probe 7
Defense
Rocket Launcher 10
Chance of counter-espionage:10%

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War Room

Post  The Warick on Thu Aug 14, 2008 7:23 am

One attack isn't a war...

However you make your point, the purpose is to list profitable probes for the right members.

Just make sure you look at the alliance first.

Not a bad idea at any rate bando

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Re: The War Room

Post  Kiwis on Sat Aug 16, 2008 12:26 am

He is in noob-protection to me lolz !!!

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bummer

Post  The Warick on Sat Aug 16, 2008 10:08 am

Kiwis wrote:He is in noob-protection to me lolz !!!


damn newbies

lol

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Re: The War Room

Post  Kiwis on Sat Aug 16, 2008 2:20 pm

Our alliance is doing well I think, its really challenged to keep myself in top 5 day by day thou ...

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Re: The War Room

Post  Angel of Light on Sat Aug 16, 2008 10:06 pm

Kiwis wrote:Our alliance is doing well I think, its really challenged to keep myself in top 5 day by day thou ...


Make us STRONGER.... king

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Re: The War Room

Post  The Warick on Sat Aug 16, 2008 10:40 pm

Angel of Light wrote:

Make us STRONGER.... king


We can make us stronger by sending resources to aid those who are weaker, we can make our selves stronger by making profitable raids, we can make our selves stronger with new mwmbers.

You know I've sent aid to 6 people. How much aid is that???

40K !!!! Shocked

Just being so generous pulls me back on the stats, but if it helps other rise up I'm happy enough to do it, after all it's a team game we are playing.

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Re: The War Room

Post  Angel of Light on Sat Aug 16, 2008 11:10 pm

The Warick wrote:
Angel of Light wrote:

Make us STRONGER.... king


We can make us stronger by sending resources to aid those who are weaker, we can make our selves stronger by making profitable raids, we can make our selves stronger with new mwmbers.

You know I've sent aid to 6 people. How much aid is that???

40K !!!! Shocked

Just being so generous pulls me back on the stats, but if it helps other rise up I'm happy enough to do it, after all it's a team game we are playing.


Taken.... farao

There is many ways to make a Ally strong.... someone have to protect others.... then you have to be stronge by youre self....
I helpe whenerver i can.... Cool

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Re: The War Room

Post  The Warick on Sat Aug 16, 2008 11:15 pm

Angel of Light wrote:There are many ways to make an Ally strong.... someone has to protect others.... then you have to be strong by your self....
I help whenerver i can.... Cool


made a few changes, anyway you are are correct

so did you send one of our newest members any deuterium???

if i recall someone asked for 400 of it....

good on you for helping when you can Smile

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Re: The War Room

Post  Angel of Light on Sat Aug 16, 2008 11:42 pm

The Warick wrote:
Angel of Light wrote:There are many ways to make an Ally strong.... someone has to protect others.... then you have to be strong by your self....
I help whenerver i can.... Cool


made a few changes, anyway you are are correct

so did you send one of our newest members any deuterium???

if i recall someone asked for 400 of it....

good on you for helping when you can Smile




I did not have any then.... but i will i the future..... king

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Light is always winning over darknes.... have you ever seen the darknes taken over a room of light!!!!
====================================================

"Humble and pride is the strongest combination there is, so be it"
Master of Light from the higest roundes

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ACS Attacks

Post  The Warick on Sun Aug 17, 2008 1:07 pm

How to do an acs attack!!! (for noobs or players who played before acs come out)

Step 1:-

Select the fleet, then the planet and then attack

Step 2 :-

Go back to fleet and click on formation

You can now give the attack a name and invite people to join your attack

When they get the message they send the fleet they have and select acs attack when they send, as long as your mate's fleet is only 15% or less slower then yours you will both be arriving at the same time as an acs attack.

Step 3:-
If your mate is too far away it is best to bring down your % on how quickly your fleet arives, but you might want to check this first, otherwise you might end up recalling your fleet.

Any Questions???

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Re: The War Room

Post  Kiwis on Wed Aug 20, 2008 6:57 am

At 08-20 08:52:29 the following fleets met in battle::

Attacker Kiwis ([2:341:11])
Weapons: 60% Shields: 40% Armour: 60%
Type H.Fighter Cruiser
Total 15 7
Weapons 240 640
Shields 35 70
Armour 1.600 4.320

Defender gamer ([2:342:4])
Weapons: 0% Shields: 0% Armour: 0%
Type L.Fighter Sol. Sat R.Launcher
Total 35 14 20
Weapons 50 1 80
Shields 10 1 20
Armour 400 200 200

The attacking fleet fires 50 times with a total firepower of 24.000 at the defender. The defending shields absorb 399 damage
In total, the defending fleet fires 69 times with a total firepower of 3.364 at the attacker. The attackers shields absorb 940 damage

Attacker Kiwis ([2:341:11])
Type H.Fighter Cruiser
Total 15 7
Weapons 240 640
Shields 35 70
Armour 1.600 4.320

Defender gamer ([2:342:4])
Type L.Fighter Sol. Sat R.Launcher
Total 22 5 8
Weapons 50 1 80
Shields 10 1 20
Armour 400 200 200

The attacking fleet fires 66 times with a total firepower of 36.240 at the defender. The defending shields absorb 345 damage
In total, the defending fleet fires 35 times with a total firepower of 1.745 at the attacker. The attackers shields absorb 666 damage

Attacker Kiwis ([2:341:11])
Type H.Fighter Cruiser
Total 15 7
Weapons 240 640
Shields 35 70
Armour 1.600 4.320

Defender gamer ([2:342:4])
Type L.Fighter
Total 4
Weapons 50
Shields 10
Armour 400

The attacking fleet fires 74 times with a total firepower of 41.360 at the defender. The defending shields absorb 40 damage
In total, the defending fleet fires 4 times with a total firepower of 200 at the attacker. The attackers shields absorb 185 damage

Attacker Kiwis ([2:341:11])
Type H.Fighter Cruiser
Total 15 7
Weapons 240 640
Shields 35 70
Armour 1.600 4.320

Defender gamer ([2:342:4])
destroyed

The attacker has won the battle!
He captured
3.201 metal, 3.201 crystal, and 697 deuterium


The attacker lost a total of 0 units.
The defender lost a total of 208.000 units.
At these space coordinates now float 31.500 metal and 18.900 crystal.


Go and take the derbis if you have a recycler !!!

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Has anyone had any contact with any of our allies???

Post  The Warick on Thu Aug 21, 2008 11:52 pm

Just wondering if you guys with good fleets have made any contact with a member of another alliance so you can crack open turtles, help each other out and strengthen our ties with our allies.

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Re: The War Room

Post  cnm on Mon Sep 22, 2008 11:21 pm

I have been farming another one of my favourite 'opponents', inactive players that don't have the (i) yet. I am doing fine on his colonies, but his main planet is too much for me. He is located in G2, right in UED territory and he has a small fleet sitting there (for days now) and also quite some defenses. I can bring 40 BS, 40 cruisers, some fodder and some cargos to the table but much more battleships are needed (an additional 50-80 BS and cruisers I reckon). And recyclers. I think the first hit should only be with BS to kill his fleet.

How much muscle do we have in G2, systems 200-350?

Metal: 150.000
Crystal: 100.000
Deuterium: 85.720
Energy: 2.556

Fleets
Small Cargo 3
Light Fighter 20
Heavy Fighter 6
Cruiser 3
Espionage Probe 5
Solar Satellite 15

Defense
Rocket Launcher 199
Light Laser 212
Heavy Laser 24
Gauss Cannon 4
Ion Cannon 23
Small Shield Dome 1

Buildings
Metal Mine 18
Crystal Mine 17
Deuterium Synthesizer 11
Solar Plant 18
Fusion Reactor 5
Robotics Factory 7
Shipyard 7
Metal Storage 1
Research Lab 7
Missile Silo 1

Research
Espionage Technology 5
Computer Technology 6
Weapons Technology 7
Shielding Technology 7
Armour Technology 6
Energy Technology 6
Hyperspace Technology 3
Combustion Drive 7
Impulse Drive 5
Laser Technology 7
Ion Technology 5
Expedition Technology 2

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Re: The War Room

Post  Kiwis on Mon Sep 22, 2008 11:27 pm

I 'm currently got 60 cruisers and 25 BS avaiable ... is it enough? Probably not for an ACS thou Sad

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