The War Room
+3
Kiwis
The Warick
bando
7 posters
Page 1 of 1
The War Room
here is an esp report if anyone can take it.
08-14 05:58:57 Fleet command Espionage Report of Homeworld [2:344:7]
Resources on Homeworld [2:344:7] (Player 'zenix')
at 08-14 05:58:57
Metal: 17.832 Crystal: 7.877
Deuterium: 7.440 Energy: 518
Fleets
Small Cargo 2 Light Fighter 6
Espionage Probe 7
Defense
Rocket Launcher 10
Chance of counter-espionage:10%
08-14 05:58:57 Fleet command Espionage Report of Homeworld [2:344:7]
Resources on Homeworld [2:344:7] (Player 'zenix')
at 08-14 05:58:57
Metal: 17.832 Crystal: 7.877
Deuterium: 7.440 Energy: 518
Fleets
Small Cargo 2 Light Fighter 6
Espionage Probe 7
Defense
Rocket Launcher 10
Chance of counter-espionage:10%
bando- Posts : 7
Join date : 2008-08-08
Age : 33
Location : lititz pa
War Room
One attack isn't a war...
However you make your point, the purpose is to list profitable probes for the right members.
Just make sure you look at the alliance first.
Not a bad idea at any rate bando
However you make your point, the purpose is to list profitable probes for the right members.
Just make sure you look at the alliance first.
Not a bad idea at any rate bando
The Warick- Admin
- Posts : 63
Join date : 2008-08-07
Age : 34
Location : Australia
bummer
Kiwis wrote:He is in noob-protection to me lolz !!!
damn newbies
lol
The Warick- Admin
- Posts : 63
Join date : 2008-08-07
Age : 34
Location : Australia
Re: The War Room
Our alliance is doing well I think, its really challenged to keep myself in top 5 day by day thou ...
Kiwis- Posts : 28
Join date : 2008-08-10
Re: The War Room
Kiwis wrote:Our alliance is doing well I think, its really challenged to keep myself in top 5 day by day thou ...
Make us STRONGER....
Angel of Light- Posts : 10
Join date : 2008-08-12
Age : 51
Location : Norway
Re: The War Room
Angel of Light wrote:
Make us STRONGER....
We can make us stronger by sending resources to aid those who are weaker, we can make our selves stronger by making profitable raids, we can make our selves stronger with new mwmbers.
You know I've sent aid to 6 people. How much aid is that???
40K !!!!
Just being so generous pulls me back on the stats, but if it helps other rise up I'm happy enough to do it, after all it's a team game we are playing.
The Warick- Admin
- Posts : 63
Join date : 2008-08-07
Age : 34
Location : Australia
Re: The War Room
The Warick wrote:Angel of Light wrote:
Make us STRONGER....
We can make us stronger by sending resources to aid those who are weaker, we can make our selves stronger by making profitable raids, we can make our selves stronger with new mwmbers.
You know I've sent aid to 6 people. How much aid is that???
40K !!!!
Just being so generous pulls me back on the stats, but if it helps other rise up I'm happy enough to do it, after all it's a team game we are playing.
Taken....
There is many ways to make a Ally strong.... someone have to protect others.... then you have to be stronge by youre self....
I helpe whenerver i can....
Angel of Light- Posts : 10
Join date : 2008-08-12
Age : 51
Location : Norway
Re: The War Room
Angel of Light wrote:There are many ways to make an Ally strong.... someone has to protect others.... then you have to be strong by your self....
I help whenerver i can....
made a few changes, anyway you are are correct
so did you send one of our newest members any deuterium???
if i recall someone asked for 400 of it....
good on you for helping when you can
The Warick- Admin
- Posts : 63
Join date : 2008-08-07
Age : 34
Location : Australia
Re: The War Room
The Warick wrote:Angel of Light wrote:There are many ways to make an Ally strong.... someone has to protect others.... then you have to be strong by your self....
I help whenerver i can....
made a few changes, anyway you are are correct
so did you send one of our newest members any deuterium???
if i recall someone asked for 400 of it....
good on you for helping when you can
I did not have any then.... but i will i the future.....
Angel of Light- Posts : 10
Join date : 2008-08-12
Age : 51
Location : Norway
ACS Attacks
How to do an acs attack!!! (for noobs or players who played before acs come out)
Step 1:-
Select the fleet, then the planet and then attack
Step 2 :-
Go back to fleet and click on formation
You can now give the attack a name and invite people to join your attack
When they get the message they send the fleet they have and select acs attack when they send, as long as your mate's fleet is only 15% or less slower then yours you will both be arriving at the same time as an acs attack.
Step 3:-
If your mate is too far away it is best to bring down your % on how quickly your fleet arives, but you might want to check this first, otherwise you might end up recalling your fleet.
Any Questions???
Step 1:-
Select the fleet, then the planet and then attack
Step 2 :-
Go back to fleet and click on formation
You can now give the attack a name and invite people to join your attack
When they get the message they send the fleet they have and select acs attack when they send, as long as your mate's fleet is only 15% or less slower then yours you will both be arriving at the same time as an acs attack.
Step 3:-
If your mate is too far away it is best to bring down your % on how quickly your fleet arives, but you might want to check this first, otherwise you might end up recalling your fleet.
Any Questions???
The Warick- Admin
- Posts : 63
Join date : 2008-08-07
Age : 34
Location : Australia
Re: The War Room
At 08-20 08:52:29 the following fleets met in battle::
Attacker Kiwis ([2:341:11])
Weapons: 60% Shields: 40% Armour: 60%
Type H.Fighter Cruiser
Total 15 7
Weapons 240 640
Shields 35 70
Armour 1.600 4.320
Defender gamer ([2:342:4])
Weapons: 0% Shields: 0% Armour: 0%
Type L.Fighter Sol. Sat R.Launcher
Total 35 14 20
Weapons 50 1 80
Shields 10 1 20
Armour 400 200 200
The attacking fleet fires 50 times with a total firepower of 24.000 at the defender. The defending shields absorb 399 damage
In total, the defending fleet fires 69 times with a total firepower of 3.364 at the attacker. The attackers shields absorb 940 damage
Attacker Kiwis ([2:341:11])
Type H.Fighter Cruiser
Total 15 7
Weapons 240 640
Shields 35 70
Armour 1.600 4.320
Defender gamer ([2:342:4])
Type L.Fighter Sol. Sat R.Launcher
Total 22 5 8
Weapons 50 1 80
Shields 10 1 20
Armour 400 200 200
The attacking fleet fires 66 times with a total firepower of 36.240 at the defender. The defending shields absorb 345 damage
In total, the defending fleet fires 35 times with a total firepower of 1.745 at the attacker. The attackers shields absorb 666 damage
Attacker Kiwis ([2:341:11])
Type H.Fighter Cruiser
Total 15 7
Weapons 240 640
Shields 35 70
Armour 1.600 4.320
Defender gamer ([2:342:4])
Type L.Fighter
Total 4
Weapons 50
Shields 10
Armour 400
The attacking fleet fires 74 times with a total firepower of 41.360 at the defender. The defending shields absorb 40 damage
In total, the defending fleet fires 4 times with a total firepower of 200 at the attacker. The attackers shields absorb 185 damage
Attacker Kiwis ([2:341:11])
Type H.Fighter Cruiser
Total 15 7
Weapons 240 640
Shields 35 70
Armour 1.600 4.320
Defender gamer ([2:342:4])
destroyed
The attacker has won the battle!
He captured
3.201 metal, 3.201 crystal, and 697 deuterium
The attacker lost a total of 0 units.
The defender lost a total of 208.000 units.
At these space coordinates now float 31.500 metal and 18.900 crystal.
Go and take the derbis if you have a recycler !!!
Attacker Kiwis ([2:341:11])
Weapons: 60% Shields: 40% Armour: 60%
Type H.Fighter Cruiser
Total 15 7
Weapons 240 640
Shields 35 70
Armour 1.600 4.320
Defender gamer ([2:342:4])
Weapons: 0% Shields: 0% Armour: 0%
Type L.Fighter Sol. Sat R.Launcher
Total 35 14 20
Weapons 50 1 80
Shields 10 1 20
Armour 400 200 200
The attacking fleet fires 50 times with a total firepower of 24.000 at the defender. The defending shields absorb 399 damage
In total, the defending fleet fires 69 times with a total firepower of 3.364 at the attacker. The attackers shields absorb 940 damage
Attacker Kiwis ([2:341:11])
Type H.Fighter Cruiser
Total 15 7
Weapons 240 640
Shields 35 70
Armour 1.600 4.320
Defender gamer ([2:342:4])
Type L.Fighter Sol. Sat R.Launcher
Total 22 5 8
Weapons 50 1 80
Shields 10 1 20
Armour 400 200 200
The attacking fleet fires 66 times with a total firepower of 36.240 at the defender. The defending shields absorb 345 damage
In total, the defending fleet fires 35 times with a total firepower of 1.745 at the attacker. The attackers shields absorb 666 damage
Attacker Kiwis ([2:341:11])
Type H.Fighter Cruiser
Total 15 7
Weapons 240 640
Shields 35 70
Armour 1.600 4.320
Defender gamer ([2:342:4])
Type L.Fighter
Total 4
Weapons 50
Shields 10
Armour 400
The attacking fleet fires 74 times with a total firepower of 41.360 at the defender. The defending shields absorb 40 damage
In total, the defending fleet fires 4 times with a total firepower of 200 at the attacker. The attackers shields absorb 185 damage
Attacker Kiwis ([2:341:11])
Type H.Fighter Cruiser
Total 15 7
Weapons 240 640
Shields 35 70
Armour 1.600 4.320
Defender gamer ([2:342:4])
destroyed
The attacker has won the battle!
He captured
3.201 metal, 3.201 crystal, and 697 deuterium
The attacker lost a total of 0 units.
The defender lost a total of 208.000 units.
At these space coordinates now float 31.500 metal and 18.900 crystal.
Go and take the derbis if you have a recycler !!!
Kiwis- Posts : 28
Join date : 2008-08-10
Has anyone had any contact with any of our allies???
Just wondering if you guys with good fleets have made any contact with a member of another alliance so you can crack open turtles, help each other out and strengthen our ties with our allies.
The Warick- Admin
- Posts : 63
Join date : 2008-08-07
Age : 34
Location : Australia
Re: The War Room
I have been farming another one of my favourite 'opponents', inactive players that don't have the (i) yet. I am doing fine on his colonies, but his main planet is too much for me. He is located in G2, right in UED territory and he has a small fleet sitting there (for days now) and also quite some defenses. I can bring 40 BS, 40 cruisers, some fodder and some cargos to the table but much more battleships are needed (an additional 50-80 BS and cruisers I reckon). And recyclers. I think the first hit should only be with BS to kill his fleet.
How much muscle do we have in G2, systems 200-350?
Metal: 150.000
Crystal: 100.000
Deuterium: 85.720
Energy: 2.556
Fleets
Small Cargo 3
Light Fighter 20
Heavy Fighter 6
Cruiser 3
Espionage Probe 5
Solar Satellite 15
Defense
Rocket Launcher 199
Light Laser 212
Heavy Laser 24
Gauss Cannon 4
Ion Cannon 23
Small Shield Dome 1
Buildings
Metal Mine 18
Crystal Mine 17
Deuterium Synthesizer 11
Solar Plant 18
Fusion Reactor 5
Robotics Factory 7
Shipyard 7
Metal Storage 1
Research Lab 7
Missile Silo 1
Research
Espionage Technology 5
Computer Technology 6
Weapons Technology 7
Shielding Technology 7
Armour Technology 6
Energy Technology 6
Hyperspace Technology 3
Combustion Drive 7
Impulse Drive 5
Laser Technology 7
Ion Technology 5
Expedition Technology 2
How much muscle do we have in G2, systems 200-350?
Metal: 150.000
Crystal: 100.000
Deuterium: 85.720
Energy: 2.556
Fleets
Small Cargo 3
Light Fighter 20
Heavy Fighter 6
Cruiser 3
Espionage Probe 5
Solar Satellite 15
Defense
Rocket Launcher 199
Light Laser 212
Heavy Laser 24
Gauss Cannon 4
Ion Cannon 23
Small Shield Dome 1
Buildings
Metal Mine 18
Crystal Mine 17
Deuterium Synthesizer 11
Solar Plant 18
Fusion Reactor 5
Robotics Factory 7
Shipyard 7
Metal Storage 1
Research Lab 7
Missile Silo 1
Research
Espionage Technology 5
Computer Technology 6
Weapons Technology 7
Shielding Technology 7
Armour Technology 6
Energy Technology 6
Hyperspace Technology 3
Combustion Drive 7
Impulse Drive 5
Laser Technology 7
Ion Technology 5
Expedition Technology 2
cnm- Posts : 44
Join date : 2008-09-12
Age : 52
Location : Leiden, the Netherlands
Re: The War Room
I 'm currently got 60 cruisers and 25 BS avaiable ... is it enough? Probably not for an ACS thou
Kiwis- Posts : 28
Join date : 2008-08-10
Re: The War Room
Nah, not enough yet. We would win it but speedsim predicts too many losses for my liking. We would need another 35 BS + 50 CR to make it profitable (leaving deut out of the equation). Too early I'm afraid for turtles like this
cnm- Posts : 44
Join date : 2008-09-12
Age : 52
Location : Leiden, the Netherlands
Re: The War Room
It may be a bit off topic, but it's related to... WAR
Does defence units take up planet slots? I haven't been watching this problem, but I saw other players, with a huge number of defences, and I don't think they have over 200 slots on their planets, only for defences...
Does defence units take up planet slots? I haven't been watching this problem, but I saw other players, with a huge number of defences, and I don't think they have over 200 slots on their planets, only for defences...
Re: The War Room
Boggy: No, only buildings take up slots.
Lord_grimm- Posts : 9
Join date : 2008-09-04
Age : 37
Location : I'm from Jersey...
Re: The War Room
The inactive turtle I wanted to ACS apparently has come online, saw his losses so far and deleted his account...end of story
cnm- Posts : 44
Join date : 2008-09-12
Age : 52
Location : Leiden, the Netherlands
Re: The War Room
Kiwis wrote:I 'm currently got 60 cruisers and 25 BS avaiable ... is it enough? Probably not for an ACS thou
Well looks like I got me a new fleet........
not 25 BS but a fair few other fighters and cargo, in the 100s at any rate
as for acs every bit counts
The Warick- Admin
- Posts : 63
Join date : 2008-08-07
Age : 34
Location : Australia
Re: The War Room
Resources on xxxxxxxx (edit, removed coords since the forum is public and we may get another chance )
at 10-11 20:07:38
Metal: 226.798 Crystal: 166.731
Deuterium: 55.005 Energy: 3.130
Fleets
Small Cargo 4 Large Cargo 9
Light Fighter 12 Heavy Fighter 16
Cruiser 6 Recycler 2
Espionage Probe 5 Solar Satellite 20
Defense
Rocket Launcher 50 Light Laser 20
Heavy Laser 20 Gauss Cannon 3
Ion Cannon 34 Small Shield Dome 1
Large Shield Dome 1 Anti-Ballistic Missiles 4
Interplanetary Missiles 10
Buildings
Metal Mine 19 Crystal Mine 18
Deuterium Synthesizer 13 Solar Plant 20
Fusion Reactor 3 Robotics Factory 7
Shipyard 8 Metal Storage 3
Crystal Storage 3 Deuterium Tank 1
Research Lab 7 Missile Silo 4
Research
Espionage Technology 6 Computer Technology 5
Weapons Technology 8 Shielding Technology 8
Armour Technology 7 Energy Technology 6
Hyperspace Technology 3 Combustion Drive 6
Impulse Drive 4 Hyperspace Drive 4
Laser Technology 10 Ion Technology 5
Expedition Technology 2
Edit: this esp report was posted for an ACS with Tripled. Unfortunately, the target came online just before we were there . There'll be new chances though
at 10-11 20:07:38
Metal: 226.798 Crystal: 166.731
Deuterium: 55.005 Energy: 3.130
Fleets
Small Cargo 4 Large Cargo 9
Light Fighter 12 Heavy Fighter 16
Cruiser 6 Recycler 2
Espionage Probe 5 Solar Satellite 20
Defense
Rocket Launcher 50 Light Laser 20
Heavy Laser 20 Gauss Cannon 3
Ion Cannon 34 Small Shield Dome 1
Large Shield Dome 1 Anti-Ballistic Missiles 4
Interplanetary Missiles 10
Buildings
Metal Mine 19 Crystal Mine 18
Deuterium Synthesizer 13 Solar Plant 20
Fusion Reactor 3 Robotics Factory 7
Shipyard 8 Metal Storage 3
Crystal Storage 3 Deuterium Tank 1
Research Lab 7 Missile Silo 4
Research
Espionage Technology 6 Computer Technology 5
Weapons Technology 8 Shielding Technology 8
Armour Technology 7 Energy Technology 6
Hyperspace Technology 3 Combustion Drive 6
Impulse Drive 4 Hyperspace Drive 4
Laser Technology 10 Ion Technology 5
Expedition Technology 2
Edit: this esp report was posted for an ACS with Tripled. Unfortunately, the target came online just before we were there . There'll be new chances though
cnm- Posts : 44
Join date : 2008-09-12
Age : 52
Location : Leiden, the Netherlands
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