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The War Room

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Kiwis
The Warick
bando
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The War Room Empty The War Room

Post  bando Wed Aug 13, 2008 10:02 pm

here is an esp report if anyone can take it.

08-14 05:58:57 Fleet command Espionage Report of Homeworld [2:344:7]

Resources on Homeworld [2:344:7] (Player 'zenix')
at 08-14 05:58:57
Metal: 17.832 Crystal: 7.877
Deuterium: 7.440 Energy: 518
Fleets
Small Cargo 2 Light Fighter 6
Espionage Probe 7
Defense
Rocket Launcher 10
Chance of counter-espionage:10%
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Post  The Warick Thu Aug 14, 2008 1:23 am

One attack isn't a war...

However you make your point, the purpose is to list profitable probes for the right members.

Just make sure you look at the alliance first.

Not a bad idea at any rate bando
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Post  Kiwis Fri Aug 15, 2008 6:26 pm

He is in noob-protection to me lolz !!!
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The War Room Empty bummer

Post  The Warick Sat Aug 16, 2008 4:08 am

Kiwis wrote:He is in noob-protection to me lolz !!!

damn newbies

lol
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Post  Kiwis Sat Aug 16, 2008 8:20 am

Our alliance is doing well I think, its really challenged to keep myself in top 5 day by day thou ...
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Post  Angel of Light Sat Aug 16, 2008 4:06 pm

Kiwis wrote:Our alliance is doing well I think, its really challenged to keep myself in top 5 day by day thou ...

Make us STRONGER.... king
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Post  The Warick Sat Aug 16, 2008 4:40 pm

Angel of Light wrote:

Make us STRONGER.... king

We can make us stronger by sending resources to aid those who are weaker, we can make our selves stronger by making profitable raids, we can make our selves stronger with new mwmbers.

You know I've sent aid to 6 people. How much aid is that???

40K !!!! Shocked

Just being so generous pulls me back on the stats, but if it helps other rise up I'm happy enough to do it, after all it's a team game we are playing.
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Post  Angel of Light Sat Aug 16, 2008 5:10 pm

The Warick wrote:
Angel of Light wrote:

Make us STRONGER.... king

We can make us stronger by sending resources to aid those who are weaker, we can make our selves stronger by making profitable raids, we can make our selves stronger with new mwmbers.

You know I've sent aid to 6 people. How much aid is that???

40K !!!! Shocked

Just being so generous pulls me back on the stats, but if it helps other rise up I'm happy enough to do it, after all it's a team game we are playing.

Taken.... farao

There is many ways to make a Ally strong.... someone have to protect others.... then you have to be stronge by youre self....
I helpe whenerver i can.... Cool
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Post  The Warick Sat Aug 16, 2008 5:15 pm

Angel of Light wrote:There are many ways to make an Ally strong.... someone has to protect others.... then you have to be strong by your self....
I help whenerver i can.... Cool

made a few changes, anyway you are are correct

so did you send one of our newest members any deuterium???

if i recall someone asked for 400 of it....

good on you for helping when you can Smile
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Post  Angel of Light Sat Aug 16, 2008 5:42 pm

The Warick wrote:
Angel of Light wrote:There are many ways to make an Ally strong.... someone has to protect others.... then you have to be strong by your self....
I help whenerver i can.... Cool

made a few changes, anyway you are are correct

so did you send one of our newest members any deuterium???

if i recall someone asked for 400 of it....

good on you for helping when you can Smile



I did not have any then.... but i will i the future..... king
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The War Room Empty ACS Attacks

Post  The Warick Sun Aug 17, 2008 7:07 am

How to do an acs attack!!! (for noobs or players who played before acs come out)

Step 1:-

Select the fleet, then the planet and then attack

Step 2 :-

Go back to fleet and click on formation

You can now give the attack a name and invite people to join your attack

When they get the message they send the fleet they have and select acs attack when they send, as long as your mate's fleet is only 15% or less slower then yours you will both be arriving at the same time as an acs attack.

Step 3:-
If your mate is too far away it is best to bring down your % on how quickly your fleet arives, but you might want to check this first, otherwise you might end up recalling your fleet.

Any Questions???
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Post  Kiwis Wed Aug 20, 2008 12:57 am

At 08-20 08:52:29 the following fleets met in battle::

Attacker Kiwis ([2:341:11])
Weapons: 60% Shields: 40% Armour: 60%
Type H.Fighter Cruiser
Total 15 7
Weapons 240 640
Shields 35 70
Armour 1.600 4.320

Defender gamer ([2:342:4])
Weapons: 0% Shields: 0% Armour: 0%
Type L.Fighter Sol. Sat R.Launcher
Total 35 14 20
Weapons 50 1 80
Shields 10 1 20
Armour 400 200 200

The attacking fleet fires 50 times with a total firepower of 24.000 at the defender. The defending shields absorb 399 damage
In total, the defending fleet fires 69 times with a total firepower of 3.364 at the attacker. The attackers shields absorb 940 damage

Attacker Kiwis ([2:341:11])
Type H.Fighter Cruiser
Total 15 7
Weapons 240 640
Shields 35 70
Armour 1.600 4.320

Defender gamer ([2:342:4])
Type L.Fighter Sol. Sat R.Launcher
Total 22 5 8
Weapons 50 1 80
Shields 10 1 20
Armour 400 200 200

The attacking fleet fires 66 times with a total firepower of 36.240 at the defender. The defending shields absorb 345 damage
In total, the defending fleet fires 35 times with a total firepower of 1.745 at the attacker. The attackers shields absorb 666 damage

Attacker Kiwis ([2:341:11])
Type H.Fighter Cruiser
Total 15 7
Weapons 240 640
Shields 35 70
Armour 1.600 4.320

Defender gamer ([2:342:4])
Type L.Fighter
Total 4
Weapons 50
Shields 10
Armour 400

The attacking fleet fires 74 times with a total firepower of 41.360 at the defender. The defending shields absorb 40 damage
In total, the defending fleet fires 4 times with a total firepower of 200 at the attacker. The attackers shields absorb 185 damage

Attacker Kiwis ([2:341:11])
Type H.Fighter Cruiser
Total 15 7
Weapons 240 640
Shields 35 70
Armour 1.600 4.320

Defender gamer ([2:342:4])
destroyed

The attacker has won the battle!
He captured
3.201 metal, 3.201 crystal, and 697 deuterium


The attacker lost a total of 0 units.
The defender lost a total of 208.000 units.
At these space coordinates now float 31.500 metal and 18.900 crystal.


Go and take the derbis if you have a recycler !!!
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The War Room Empty Has anyone had any contact with any of our allies???

Post  The Warick Thu Aug 21, 2008 5:52 pm

Just wondering if you guys with good fleets have made any contact with a member of another alliance so you can crack open turtles, help each other out and strengthen our ties with our allies.
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Post  cnm Mon Sep 22, 2008 5:21 pm

I have been farming another one of my favourite 'opponents', inactive players that don't have the (i) yet. I am doing fine on his colonies, but his main planet is too much for me. He is located in G2, right in UED territory and he has a small fleet sitting there (for days now) and also quite some defenses. I can bring 40 BS, 40 cruisers, some fodder and some cargos to the table but much more battleships are needed (an additional 50-80 BS and cruisers I reckon). And recyclers. I think the first hit should only be with BS to kill his fleet.

How much muscle do we have in G2, systems 200-350?

Metal: 150.000
Crystal: 100.000
Deuterium: 85.720
Energy: 2.556

Fleets
Small Cargo 3
Light Fighter 20
Heavy Fighter 6
Cruiser 3
Espionage Probe 5
Solar Satellite 15

Defense
Rocket Launcher 199
Light Laser 212
Heavy Laser 24
Gauss Cannon 4
Ion Cannon 23
Small Shield Dome 1

Buildings
Metal Mine 18
Crystal Mine 17
Deuterium Synthesizer 11
Solar Plant 18
Fusion Reactor 5
Robotics Factory 7
Shipyard 7
Metal Storage 1
Research Lab 7
Missile Silo 1

Research
Espionage Technology 5
Computer Technology 6
Weapons Technology 7
Shielding Technology 7
Armour Technology 6
Energy Technology 6
Hyperspace Technology 3
Combustion Drive 7
Impulse Drive 5
Laser Technology 7
Ion Technology 5
Expedition Technology 2

cnm

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Age : 52
Location : Leiden, the Netherlands

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Post  Kiwis Mon Sep 22, 2008 5:27 pm

I 'm currently got 60 cruisers and 25 BS avaiable ... is it enough? Probably not for an ACS thou Sad
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Post  cnm Tue Sep 23, 2008 1:23 pm

Nah, not enough yet. We would win it but speedsim predicts too many losses for my liking. We would need another 35 BS + 50 CR to make it profitable (leaving deut out of the equation). Too early I'm afraid for turtles like this

cnm

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Post  Boggy Wed Sep 24, 2008 7:49 am

It may be a bit off topic, but it's related to... WAR Twisted Evil

Does defence units take up planet slots? I haven't been watching this problem, but I saw other players, with a huge number of defences, and I don't think they have over 200 slots on their planets, only for defences... Suspect
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Post  Lord_grimm Wed Sep 24, 2008 9:55 am

Boggy: No, only buildings take up slots.
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Post  cnm Wed Sep 24, 2008 10:57 am

The inactive turtle I wanted to ACS apparently has come online, saw his losses so far and deleted his account...end of story

Sad

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Post  Boggy Wed Sep 24, 2008 1:00 pm

[edit] I think I can take him! Twisted Evil Sorry. Can be deleted
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Post  The Warick Sun Sep 28, 2008 9:13 pm

Kiwis wrote:I 'm currently got 60 cruisers and 25 BS avaiable ... is it enough? Probably not for an ACS thou Sad

Well looks like I got me a new fleet........

not 25 BS but a fair few other fighters and cargo, in the 100s at any rate Smile

as for acs every bit counts
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Post  cnm Sat Oct 11, 2008 12:35 pm

Resources on xxxxxxxx (edit, removed coords since the forum is public and we may get another chance Smile )
at 10-11 20:07:38
Metal: 226.798 Crystal: 166.731
Deuterium: 55.005 Energy: 3.130

Fleets
Small Cargo 4 Large Cargo 9
Light Fighter 12 Heavy Fighter 16
Cruiser 6 Recycler 2
Espionage Probe 5 Solar Satellite 20

Defense
Rocket Launcher 50 Light Laser 20
Heavy Laser 20 Gauss Cannon 3
Ion Cannon 34 Small Shield Dome 1
Large Shield Dome 1 Anti-Ballistic Missiles 4
Interplanetary Missiles 10

Buildings
Metal Mine 19 Crystal Mine 18
Deuterium Synthesizer 13 Solar Plant 20
Fusion Reactor 3 Robotics Factory 7
Shipyard 8 Metal Storage 3
Crystal Storage 3 Deuterium Tank 1
Research Lab 7 Missile Silo 4

Research
Espionage Technology 6 Computer Technology 5
Weapons Technology 8 Shielding Technology 8
Armour Technology 7 Energy Technology 6
Hyperspace Technology 3 Combustion Drive 6
Impulse Drive 4 Hyperspace Drive 4
Laser Technology 10 Ion Technology 5
Expedition Technology 2


Edit: this esp report was posted for an ACS with Tripled. Unfortunately, the target came online just before we were there Mad . There'll be new chances though

cnm

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